

To allow the content filters to work, make sure to select an appropriate flair when creating your post. Anything else will result in your comment or post being removed, or worse.
Mythic bladebound magus build code#
No Giveaways, Code Redeems, etc If you want to give something away, or you have an extra code laying around, that's awesome! Shoot us a mod-mail and we can set something up. Custom Lineage or V.Human Extra Feat is very important since we want two of. Scourge Aasimar 10ft damaging aura to boost the whip damage, healing capabilities to help you stay in the frontline. If you're going to spoil anything, mark your spoilers and don't write spoilers into the title of the post. Duergar Enlarge/Reduce boosts the damage of the Whip, make the aura bigger and bigger auras in this build means better control of the Battlefield. Like my mother always said: Fight nicely, kids. I'm going Elf for race and I'm taking 2 drawbacks to be able to get 4 traits total. I'm doing a dervish build with a cutlass (same stats as scimitar) for the black blade. No Hate-Speech, Derogatory Remarks, etc This is a ZERO TOLERANCE sub for any kind of hate-speech, derogatory remarks, offensive usage of words, and generally being a dick. I'm building a Hexcrafter/Bladebound magus starting at level 5 mythic 1.
Mythic bladebound magus build manual#
Links Website Discord Steam Kingmaker Gog Kingmaker Steam Righteous GoG Righteous Resources WotR Topic Focus Guides Righteous Neo Guide Kingmaker Neo Guide Kingmaker Kingdom Building Kingmaker Manual Righteous Wiki Rules The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Pathfinder: Wrath of the Righteous is the second adaption of a Pathfinder Adventure Path. Pathfinder: Kingmaker is the first Pathfinder game to make it to the PC. Beastblade magi work in tandem with their familiars, using spell, steel, and claw to clear the battlefield of foes. Please don't break those either.The subreddit for all things Pathfinder CRPG. Armored battlemages learn to move and cast spells in even the most restrictive armors, and have developed new methods to magically enhance their armor. Oracle, Juju Mystery (4)/Wizard, Necromancy School (3)/Mystic Theurge (8)/Agent of the Grave (5). Traits: Ancestral Weapon, Magical Lineage (Shocking Grasp) 9: Dimensional Agility (trained. Now the the meat and potatoes of the build. So going by combat stats Magus behaves kinda like melee-Bard in 3rd edition D&D ruleset, but instead of bard songs s/he specializes in using melee-touch spells like Shocking. Here's what I'm working with: Human, Magus (3), STR:10, DEX: 18, CON: 12, INT: 14, WIS 12, CHA: 8. From what Ive gathered, Magus is basically a Fighter/Mage multiclass rolled into one class, but with 3/4 BAB progression and caps out at 6th level spells, just like Bard. I made a Dhampir Bladebound Magus and I focused more on STR and INT for my abilities (I know lot of magus use dervish dance that was not an interesting way to build it for me). Right now, our characters started at lvl 15. I'm starting a new character at level 3 and I was looking at the Bladebound and Kensai archetypes for the Magus. I'm currently playing in a game where we will use the mythic path. Reddit's Rules of Order The entirety of the rules of Reddit still apply here. Advice on a Bladebound-Kensai Magus build. If you're going to spoil anything, mark your spoilers and don't write spoilers into the title of the post. No Hate-Speech, Derogatory Remarks, etc This is a ZERO TOLERANCE sub for any kind of hate-speech, derogatory remarks, offensive usage of words, and generally being a dick.


The subreddit for all things Pathfinder CRPG.
